Playing futures!

Explore the power of indie games as a learning tool to shape sustainable futures. Dive into a unique space where students and educators use gameplay to imagine ecological solutions, experiment with ideas, and spark creativity. Join us in rethinking the future!

Combining possibilities!

Environment as Backdrop

The environment is portrayed as a static or unchanging backdrop against which the game’s action takes place.

Environment as Resource

The environment is viewed primarily as a source of resources that players can exploit for their benefit.

Environment as Antagonist

The environment is depicted as a hostile force or adversary that poses challenges and obstacles for players to overcome.

Environment as Text

The environment is co-created by both players and the game space itself..

Non anthropocentric

Non-human animals are at the center.

Anthropocentric

Human animals are at the center.

Resources

Unlock and create futures of sustainability through indie games. Choose your game!

Journey (thatgamecompany, 2012)

  • Environment as Backdrop
  • Anthropocentric

Koral (Carlos Coronado, 2019)

  • Environment as Backdrop
  • Non anthropocentric

Stardew Valley (Eric Barone, 2016)

  • Environment as Resource
  • Anthropocentric

Untitled Goose Game (House House, 2019)

  • Environment as Resource
  • Non anthropocentric

Never Alone (Upper One Games, 2014)

  • Environment as Antagonist
  • Anthropocentric

Endling: Extinction is Forever (Herobeat Studios, 2022)

  • Environment as Antagonist
  • Non anthropocentric

Block’hood (Eric Barone, 2016)

  • Environment as Text
  • Anthropocentric

Everything (David O’Reilly, 2017)

  • Environment as Text
  • Non anthropocentric